[Freeciv-Dev] Re: (PR#10965) great library vs. freecost
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Subject: |
[Freeciv-Dev] Re: (PR#10965) great library vs. freecost |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sat, 20 Nov 2004 09:37:35 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10965 >
On Sat, Nov 20, 2004 at 09:13:50AM -0800, Jason Short wrote:
>
> >>be better. Any design people want to comment?
> > I find the behaviour of freecost difficult.
>
> Well, I think it is intended to be so. Having to "pay" for "free" techs
> is kindof a bizarre concept.
*Yes*
> > 1) What is subtracted, depends on the chosen tech, and can vary widely. You
> > might want to set a cheap tech if you have Great Lib to minimize the
> > losses (or if you're out for huts).
>
> I don't understand this. The amount subtracted should depend on the
> tech you receive "free".
Ah, I've got the impression, that the costs of current choosen tech are
subtracted.
> > 4) Huts and GL even can hurt, because you are blocked from researching a
> > special tech you want/need.
>
> Yep.
>
> > I'd say, just nullify the bulbs account in case of freecost=100. This
> > reduces GL and huts, but doesn't make them worthless. It is fair and
> > transparent, and you cannot do big tricks.
>
> Maybe.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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