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[Freeciv-Dev] Re: (PR#10965) great library vs. freecost
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[Freeciv-Dev] Re: (PR#10965) great library vs. freecost

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Subject: [Freeciv-Dev] Re: (PR#10965) great library vs. freecost
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 20 Nov 2004 09:37:35 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10965 >

On Sat, Nov 20, 2004 at 09:13:50AM -0800, Jason Short wrote:
> 

> >>be better.  Any design people want to comment?

> > I find the behaviour of freecost difficult.
> 
> Well, I think it is intended to be so.  Having to "pay" for "free" techs 
> is kindof a bizarre concept.

*Yes*

> > 1) What is subtracted, depends on the chosen tech, and can vary widely. You
> >    might want to set a cheap tech if you have Great Lib to minimize the
> >    losses (or if you're out for huts).
> 
> I don't understand this.  The amount subtracted should depend on the 
> tech you receive "free".

Ah, I've got the impression, that the costs of current choosen tech are
subtracted.

> > 4) Huts and GL even can hurt, because you are blocked from researching a
> >    special tech you want/need.
> 
> Yep.
> 
> > I'd say, just nullify the bulbs account in case of freecost=100. This
> > reduces GL and huts, but doesn't make them worthless. It is fair and
> > transparent, and you cannot do big tricks.
> 
> Maybe.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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