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[Freeciv-Dev] Re: (PR#11091) put specialists into the cityrep dynamicall
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[Freeciv-Dev] Re: (PR#11091) put specialists into the cityrep dynamicall

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11091) put specialists into the cityrep dynamically
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 20 Nov 2004 04:20:28 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11091 >

On Fri, Nov 19, 2004 at 03:55:33PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11091 >
> 
> This patch changes the city report fields to be ruleset-specific:

For the latecomers, can you explain what this gives, please?

> - The number of city report fields is dynamic.  This means no static 
> data may use this value.
> 
> - There are a bunch of "fixed" fields in an array in cityrepdata.c.
> 
> - When rulesets are received new fields are added.  These new fields 
> include a field for each specialist type.  The only problem here is that 
> the fields may not be properly sorted.

Yes, they are put at the end, which is not so good.

> - Option values in .civclientrc are loaded only after the rulesets are 
> received (just like worklists).

Reloading a default game, I can choose them from the display column menu,
which is okay for me.

A problem, though, the column header text make this columns use lots space
which is limited anyway.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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