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[Freeciv-Dev] Re: (PR#9667) CMA GUI Bug
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[Freeciv-Dev] Re: (PR#9667) CMA GUI Bug

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Subject: [Freeciv-Dev] Re: (PR#9667) CMA GUI Bug
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 16 Nov 2004 04:00:25 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9667 >

On Mon, Nov 15, 2004 at 04:44:42PM -0800, Vasco Alexandre da Silva Costa wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9667 >
> 
> On Mon, 15 Nov 2004, Jason Short wrote:
> 
> > > What gives I'm not a friend of double-clicks.
> > >
> > > So I will not complain about the loss of the erase preset - double click.
> >
> > Yes, the new method is quite inferior.  If selecting a CMA preset does
> > nothing then it shouldn't be possible to select a preset.  Just have
> > double-clicking one activate it, with no selection possible.  And also
> > the currently activated preset needs to be more prominently displayed.
> >
> > Even that would be obnoxious, but perhaps better than the old behavior.
> 
> And how are you supposed to delete an item then?
> 
> I propose a middle ground. Since it is unsafe for selection changes to
> trigger actions, what about if I made the currently active CMA
> present have a bold or italicized name?

When I double click on a preset in a city where the CMA is inactive, the
sliders change, the top right table shows the preset name, but the activate
button is still active, and the city report does  not show the preset.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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