[Freeciv-Dev] Re: (PR#11009) AI Hunts Own Units
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >
On Sat, 13 Nov 2004, Benedict Adamson wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >
>
> The ai_hunter_findjob function in aihunt.c contains the condition
> if (!aplayer->is_alive || !is_player_dangerous(pplayer, aplayer)) {
> that condition should be
> if (pplayer == aplayer || !aplayer->is_alive
> || !is_player_dangerous(pplayer, aplayer)) {
> As the code stands, the AI will consider hunting its own units.
IMHO it would be better to modify is_player_dangerous to return FALSE then
pplayer == aplayer.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] Re: (PR#11009) AI Hunts Own Units,
Vasco Alexandre da Silva Costa <=
|
|