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[Freeciv-Dev] (PR#8737) Re: (PR#10857) Too many map shifts with auto cen
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[Freeciv-Dev] (PR#8737) Re: (PR#10857) Too many map shifts with auto cen

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#8737) Re: (PR#10857) Too many map shifts with auto centering
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 3 Nov 2004 10:21:40 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8737 >

Christian Knoke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10857 >
> 
> 
> CVS 03 NOV 2004 S2 GTK2
> 
> The tile with the active unit is auto centered on the map.
> 
> 1. In some cases the map is shifted even though the centered tile does not
>    change. See attached savegame, and go through active units with 'w' key. 
>    The map performs a small shift when a 2 grade veteran is displayed
>    instead of a 1 grade veteran.
> 
> 2. A map shift is also performed when the (to be centered) tiles are near
>    together (2 or 3 tiles away from each other).
> 
> These cause many unnecessary map shifts which gives a flurry picture.

It is the same as PR#8737.  The panel resizes itself causing the mapview 
to resize itself causing the flurry effect.  It doesn't happen in 
English though, only in German.

I have no idea how to fix this but maybe Vasco does.

jason




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