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[Freeciv-Dev] Re: (PR#8737) Re: (PR#10857) Too many map shifts with auto
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[Freeciv-Dev] Re: (PR#8737) Re: (PR#10857) Too many map shifts with auto

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8737) Re: (PR#10857) Too many map shifts with auto centering
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 3 Nov 2004 12:14:22 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8737 >

On Wed, Nov 03, 2004 at 10:21:40AM -0800, Jason Short wrote:
> Christian Knoke wrote:
> > 
> > 1. In some cases the map is shifted even though the centered tile does not
> >    change. See attached savegame, and go through active units with 'w' key. 
> >    The map performs a small shift when a 2 grade veteran is displayed
> >    instead of a 1 grade veteran.

> It is the same as PR#8737.  The panel resizes itself causing the mapview 
> to resize itself causing the flurry effect.  It doesn't happen in 
> English though, only in German.

Strange enough, I cannot reproduce this any more (without changing the
binaries, but after a reboot).

> I have no idea how to fix this but maybe Vasco does.
> 
> jason

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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