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[Freeciv-Dev] Re: (PR#10857) Too many map shifts with auto centering
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[Freeciv-Dev] Re: (PR#10857) Too many map shifts with auto centering

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10857) Too many map shifts with auto centering
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Wed, 3 Nov 2004 08:45:30 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10857 >

On Wed, 3 Nov 2004, Christian Knoke wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10857 >
>
>
> CVS 03 NOV 2004 S2 GTK2
>
> The tile with the active unit is auto centered on the map.
>
> 1. In some cases the map is shifted even though the centered tile does not
>    change. See attached savegame, and go through active units with 'w' key.
>    The map performs a small shift when a 2 grade veteran is displayed
>    instead of a 1 grade veteran.
>
> 2. A map shift is also performed when the (to be centered) tiles are near
>    together (2 or 3 tiles away from each other).
>
> These cause many unnecessary map shifts which gives a flurry picture.
>
> The savegame also shows another bug: the unit display on the laft bar is not
> updated properly. This has been reported earlier for GTK1, though I cannot
> find the bug report.

I guess the map code should only pan the camera when its trying to focus
something out of view then?

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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