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[Freeciv-Dev] Re: (PR#10308) PATCH: New startpos option and rational con
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[Freeciv-Dev] Re: (PR#10308) PATCH: New startpos option and rational con

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10308) PATCH: New startpos option and rational control of generators
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sat, 2 Oct 2004 07:48:58 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10308 >

On Sat, 2 Oct 2004, Marcelo Burda wrote:
> some english speaking guy want read comments ?

+         N_("1 = Full random height map based generator    [4] (old gen1)  \n"
+            "2 = Pseudo-fractal height map based generator [3] (old gen5)  \n"
+            "3 = Islands based generator                   [1] (old gen2-4)\n"

You can drop the text in parantheses ().

+            "Notes: generator 3 generate \"fairer\" (but more boring) maps.\n"

There is no reason to put fairer in " ".

+         N_("Method used to chice starts pos"),

chice -> choice

+         N_("0 = Developper choice, default of the generator;\nn"

Developper -> Developer

+            "3 = try to place all player in some isle\n"

player -> players
in -> on

+            "4 = place number  of player related to size of isle\n"

"place number of players depending on size of continent"

+          "Note: generators try to be optimzed for the choice of start pos \n"

optimzed -> optimized. I'm not sure what is being said here, though.

In all the text: replace "isle" with "continent".

  - Per




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