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[Freeciv-Dev] Re: (PR#10308) PATCH: New startpos option and rational con
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[Freeciv-Dev] Re: (PR#10308) PATCH: New startpos option and rational con

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10308) PATCH: New startpos option and rational control of generators
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sat, 2 Oct 2004 03:56:19 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10308 >

On Sat, 2 Oct 2004, Marcelo Burda wrote:
> HOTO for these guys than want play deprecated generator:
...
> to get old generator 3
> set generator 3
> set startpos 1 (one player per isle)
...
+         N_("1 = Full random height map based generator    [4] (old gen1)  \n"
+            "2 = Pseudo-fractal height map based generator [3] (old gen5)  \n"
+            "3 = Deprecated islands based generator        [1] (old gen2-4)\n"
+            "(Zero indicates a scenario map.)\n"
+            "Notes: generator 3 generate \"fairer\" (but more boring) maps.\n"
+            "numbers in [] are default value for startpos"

Generator 3 is deprecated?? Absolutely no way. Having fair maps is an
essential part of the game.

And while I'm on the topic of maps, I want the fuzzy edge poles back. The
last few maps I've seen had two-tile width poles, and that is ugly.

  - Per




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