[Freeciv-Dev] (PR#10221) a server option to make maps fairer
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10221 >
> [kauf - Mar. Sep. 21 04:04:45 2004]:
>
> I warn you: it's merely the _start_ of the patch. I don't have the
time or
> inclination to finish it. I think it's a good idea however, and
would like
> to see it in CVS, rather than just as a pubserver add-on.
>
> The idea is to alter the map itself after the map has been initially
> generated _and_ the starting positions have been chosen. An
additional
> pass is made over the map changing specials and/or terrain near the
start
> positions. Each player will then see the same number of good tiles
at the
> same distance as every other player. The server glue is done. The
make_fair
> function is not. In fact it doesn't work at all. You can safely
obliterate
> everything in that function and be better off probably.
>
> I would like somebody to take this patch and run with it. I know
that the
> better players complain that the map is the deciding factor...
Perhaps some
> of those players can chime in on ways to go about making this patch.
>
> Maybe more tweaking than simply a bool option is wanted? Whatever.
Enjoy.
>
> -mike
>
My patch 10308 try to do best placing but this need a final touch to
be fair, this code can be good, about option, this is not really
needed, it can be done any time. this is useless to put option for any
things.
i am not a good player then i am not sure about best tuning.
Marcelo
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#10221) a server option to make maps fairer,
Marcelo Burda <=
|
|