[Freeciv-Dev] Re: (PR#10218) Too few nations in civ1 ruleset
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[Freeciv-Dev] Re: (PR#10218) Too few nations in civ1 ruleset |
From: |
"Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx> |
Date: |
Fri, 24 Sep 2004 12:39:10 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10218 >
Jason Short wrote:
> I *think* this patch should fix it. nation_count includes the barbarian
> and observer nations while playable_nation_count does not (this should
> be better documented).
>
> Can anyone test this?
I have applied this patch to my autotesting grounds, copied civ1
nations ruleset (with only 14 nations) to civ2 dir (since #10223 causes
most, if not all, civ1 games to crash, I'm not running any civ1 tests at
the moment) and set aifill=14 in civ2 autogame. So far 5-6 such
autogames have been run and original problem has not shown itself nor
has new problems appeared (at least not such problems that my still very
crude autotesting grounds catches)
- Caz
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