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[Freeciv-Dev] (PR#10218) Too few nations in civ1 ruleset
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[Freeciv-Dev] (PR#10218) Too few nations in civ1 ruleset

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10218) Too few nations in civ1 ruleset
From: "Egor Vyscrebentsov via RT" <evyscr@xxxxxxxxx>
Date: Tue, 21 Sep 2004 10:48:15 -0700
Reply-to: RT_CorrespondAddressNotSet@xxxxxxxxxxxxxx

<URL: http://RT::WebBaseURL.not.configured:80/Ticket/Display.html?id=10218 >

> [jdorje - Sep 21 16:38:07 2004]:
>
> > [marko.lindqvist@xxxxxxxxxxx - Mon Sep 20 21:37:54 2004]:
> > 
> >   For maximum civ1 compatibility we have civ1/nations.ruleset with just 
> > 14 nations:
> > 
> > assertion "num_nations_avail > 0" failed: file 
> > "../../freeciv-patch/server/plrhand.c", line 1776
> > 
> >   I got this when civil war split one player in a game where I had 
> > luckily set aifill exactly 14.
> 
> How did civilization I handle this?

Max_num_players = 8.
You cannot choose to play against more than 7 nations.

Thanks, evyscr.


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