[Freeciv-Dev] Re: (PR#10245) gen-movement
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10245 >
Marko Lindqvist wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10245 >
>
>
> Instead of couple of hard coded movement types (LAND, SEA, AIR, HELI +
> to be implemented AMPHIBIOUS) it would be nice to have ruleset defined
> movement properties.
Yes. But this will be very hard.
One thing that must be done first is generalization of transporting
rules. Currently ground-transport, air-transport, and missile-transport
are all different unit flags. Way back in RT I discussed systems of
generalizing this. See PR#7354. However it turned out to be harder
than expected.
> I'm a bit uncertain if it should be separate ruleset or section in
> game.ruleset. I'm already ruling out possibility to put this information
> into terrain.ruleset (how each terrain affects each movement type).
That is the least of the problems.
jason
- [Freeciv-Dev] Re: (PR#10245) gen-movement,
Jason Short <=
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