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[Freeciv-Dev] (PR#9798) PATCH assign_continent_number_count size of cont
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[Freeciv-Dev] (PR#9798) PATCH assign_continent_number_count size of cont

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Subject: [Freeciv-Dev] (PR#9798) PATCH assign_continent_number_count size of continents
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Sat, 28 Aug 2004 02:59:35 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9798 >

> [mburda - Sam. Aoû. 28 09:55:24 2004]:
> 
> > [mstefek - Sam. Aoû. 28 08:46:47 2004]:
> > 
> > > [mburda - Sat Aug 28 08:36:00 2004]:
> > > 
> > > Le sam 28/08/2004 à 09:40, Mateusz Stefek a écrit :
> > > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9798 >
> > > > 
> > > > > [mburda - Fri Aug 27 21:16:35 2004]:
> > > >  
> > > > 
> > > > > My objective is to avoid too small ones, as 1-3 one, my code
> > delete any
> > > > > ones less than 7, but if you think it is interesting to precerve
> its i
> > > > > do something interesting for tiny isle and i can extend it to lacs
> > > > > 
> > > > > a tiny isle is not delete if it can grown a little.
> > > > 
> > > > If I understand you correct, you want to remove each island which is
> > > > smaller that 7 tiles?
> > > > What the hell for?
> > > > --
> > > > mateusz
> > > > 
> > > Ups non, isles of 1 tiles grownd to 2 if possible or are deleted
> > > lacs less 7 are deleted, but i think reduce this number for tiny maps,
> > > any way lacs of 1 tiles has to be deleted anyway 
> > > 
> > Anyway, even if it goes into mapgen code, you shouldn't assume nothing
> > about map in maphand.c, because sceanarious may be crazy.
> > --
> > mateusz
> > 
> 
> Yes , but you can assume if size is less than 8, this as no ilse inside,
> if size is less the 10 this can have a tiny 1x1 isle iside, that is ok
> for your code, you not need to count any else exept size, for biger
> inside lacs, maybe this work is to be done in generator
> 
Ups bad ticket, "this work" is count continent_surrounders


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