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[Freeciv-Dev] (PR#9798) PATCH assign_continent_number_count size of cont
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[Freeciv-Dev] (PR#9798) PATCH assign_continent_number_count size of cont

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Subject: [Freeciv-Dev] (PR#9798) PATCH assign_continent_number_count size of continents
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Sat, 28 Aug 2004 02:55:25 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9798 >

> [mstefek - Sam. Aoû. 28 08:46:47 2004]:
> 
> > [mburda - Sat Aug 28 08:36:00 2004]:
> > 
> > Le sam 28/08/2004 à 09:40, Mateusz Stefek a écrit :
> > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9798 >
> > > 
> > > > [mburda - Fri Aug 27 21:16:35 2004]:
> > >  
> > > 
> > > > My objective is to avoid too small ones, as 1-3 one, my code
> delete any
> > > > ones less than 7, but if you think it is interesting to precerve
its i
> > > > do something interesting for tiny isle and i can extend it to lacs
> > > > 
> > > > a tiny isle is not delete if it can grown a little.
> > > 
> > > If I understand you correct, you want to remove each island which is
> > > smaller that 7 tiles?
> > > What the hell for?
> > > --
> > > mateusz
> > > 
> > Ups non, isles of 1 tiles grownd to 2 if possible or are deleted
> > lacs less 7 are deleted, but i think reduce this number for tiny maps,
> > any way lacs of 1 tiles has to be deleted anyway 
> > 
> Anyway, even if it goes into mapgen code, you shouldn't assume nothing
> about map in maphand.c, because sceanarious may be crazy.
> --
> mateusz
> 

Yes , but you can assume if size is less than 8, this as no ilse inside,
if size is less the 10 this can have a tiny 1x1 isle iside, that is ok
for your code, you not need to count any else exept size, for biger
inside lacs, maybe this work is to be done in generator


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