[Freeciv-Dev] Re: (PR#6007) Civ3 feature: Different sea types
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6007 >
On Mon, 23 Aug 2004, Marcelo Burda wrote:
> terrains_identifier patch is needed
> rm fixed already comited
> FIX blending (best one need a patch )
You change terr_gate in the rulesets. I do not think this is necessary.
The two new ocean types should never be placed adjacent to a city by the
mapgen anyway.
You remove terrain_unused_0. This is (or was?) needed for savegame
compatibility. Please explain why terrain_unused_0 is no longer necessary
or put it back.
Is there a patch for mapgen which generates maps with deep ocean?
Do we really need T_ABYSS? What purpose does it serve in the game which
T_DEEPOCEAN does not already satisfy?
- Per
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