[Freeciv-Dev] Re: (PR#8854) remove some specialist references
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[Freeciv-Dev] Re: (PR#8854) remove some specialist references |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Mon, 31 May 2004 14:51:33 -0700 |
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8854 >
Marko Lindqvist wrote:
> Since player can later change between specialists with no cost,
> removing random specialists would be not really a game feature but just
> nuisance.
>
> Hmm... You can have taxmen / scientists in a < 5 city after famine if
> elvises are listed (and thus removed) first.
> Or maybe this is handled somewhere else? (Just realized that AFAIK you
> can have 2 taxmen in a size 5 city and only removing one of them when
> city gets smaller would be bug too)
Yes, it's a bug. There's also a bug (in the current code) that taxmen
are added as the "new" citizen in certain places, without a size check.
Obviously the size restriction isn't a hard requirement then. You can't
make such specialists but you can get them sometimes.
> As a player I would like that default specialist (elvis) is removed
> first, since they might be something I have not wanted in the first
> place whereas others (taxmen/scientists) I have personally selected.
> Unwanted elvises live in my cities quite often when city has grown and I
> have not immediately noticed that specialist is produced instead of
> worker. But this is not really important, it's quite satisfactory as it is.
IMO it would be fine just to call auto_arrange_workers any time you're
in doubt.
jason
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