[Freeciv-Dev] Re: (PR#8854) remove some specialist references
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8854 >
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8854 >
>
> Raimar Falke wrote:
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=8854 >
>>
>>On Thu, May 27, 2004 at 05:52:49PM -0700, Jason Short wrote:
>>
>> /* First try to kill off the specialists */
>> while (pop_loss > 0 && city_specialists(pcity) > 0) {
>>- if (pcity->specialists[SP_TAXMAN] > 0) {
>>- pcity->specialists[SP_TAXMAN]--;
>>- } else if (pcity->specialists[SP_SCIENTIST] > 0) {
>>- pcity->specialists[SP_SCIENTIST]--;
>>- } else {
>>- assert(pcity->specialists[SP_ELVIS] > 0);
>>- pcity->specialists[SP_ELVIS]--;
>>+ /* This loop could be more efficient. */
>>+ for (i = SP_COUNT - 1; i >= 0; i--) {
>>+ if (pcity->specialists[i] > 0) {
>>+ pcity->specialists[i]--;
>>+ pop_loss--;
>>+ break;
>>+ }
>>
>>Here you loose information. You have to define an order/importance for
>>each specialist. You encode this information in the SP_* index. This
>>is bad.
>
> But this is already the case! In any case the ordering doesn't really
> matter. If the player has famine he shouldn't get too much say about
> who gets killed. It might even be better to make it random.
Since player can later change between specialists with no cost,
removing random specialists would be not really a game feature but just
nuisance.
Hmm... You can have taxmen / scientists in a < 5 city after famine if
elvises are listed (and thus removed) first.
Or maybe this is handled somewhere else? (Just realized that AFAIK you
can have 2 taxmen in a size 5 city and only removing one of them when
city gets smaller would be bug too)
As a player I would like that default specialist (elvis) is removed
first, since they might be something I have not wanted in the first
place whereas others (taxmen/scientists) I have personally selected.
Unwanted elvises live in my cities quite often when city has grown and I
have not immediately noticed that specialist is produced instead of
worker. But this is not really important, it's quite satisfactory as it is.
- Caz
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