[Freeciv-Dev] Re: (PR#8839) pingtime is insecure
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8839 >
On Tue, May 25, 2004 at 05:44:06PM -0700, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8839 >
>
> The current pingtimeout can be easily fooled by the client:
>
> - He can make it seem higher than it is by waiting before sending the pong.
Yes I know about this.
> - He can make it seem lower than it is by pre-emptively sending the pong.
>
> The former is unavoidable, but doesn't give much advantage to the
> player. The latter is easily avoidable. All we have to do is send a
> signature with each ping and compare it against the reply.
YES. Lets cryptographically sign all ping packets.
Sorry couldn't resist.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Just because you put a flag on the moon doesn't make it yours, it just
puts a hole in the moon."
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