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[Freeciv-Dev] Re: (PR#8839) pingtime is insecure
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[Freeciv-Dev] Re: (PR#8839) pingtime is insecure

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8839) pingtime is insecure
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 26 May 2004 01:37:38 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8839 >

On Tue, May 25, 2004 at 05:44:06PM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8839 >
> 
> The current pingtimeout can be easily fooled by the client:
> 
> - He can make it seem higher than it is by waiting before sending the pong.
> 
> - He can make it seem lower than it is by pre-emptively sending the pong.
> 
> The former is unavoidable, but doesn't give much advantage to the 
> player.  The latter is easily avoidable.  All we have to do is send a 
> signature with each ping and compare it against the reply.

The ping time is just informal. It was nice if we could rely on it, to give
bonuses/maluses to people with bad/good ping. But I don't believe this is 
doable.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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