[Freeciv-Dev] Re: (PR#8839) pingtime is insecure
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8839 >
On Tue, May 25, 2004 at 05:44:06PM -0700, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8839 >
>
> The current pingtimeout can be easily fooled by the client:
>
> - He can make it seem higher than it is by waiting before sending the pong.
>
> - He can make it seem lower than it is by pre-emptively sending the pong.
>
> The former is unavoidable, but doesn't give much advantage to the
> player. The latter is easily avoidable. All we have to do is send a
> signature with each ping and compare it against the reply.
The ping time is just informal. It was nice if we could rely on it, to give
bonuses/maluses to people with bad/good ping. But I don't believe this is
doable.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#8839) pingtime is insecure,
Christian Knoke <=
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