[Freeciv-Dev] Re: scenarios with too many players
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On Sat, 22 May 2004, Jason Dorje Short wrote:
> Mike asked why extra players were cut when the number of players
> exceeded those provided by the scenario.
>
> It's pretty hard to get this to happen accidentally.If it does happen,
> it's because you changed the max_players yourself.So we may want to
> allocate all-new start positions in this case.(It's not possible to
> keep the existing start positions and add new ones to them, but it *is*
> possible to reallocate them from scratch.)
>
> This patch does this.It is untested. I'm not even sure it's better
> than what's done now (although it is a bit simpler).
Erhm, aren't you removing the 'max_players' feature entirely here?
- Per
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