Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2004:
[Freeciv-Dev] Re: scenarios with too many players
Home

[Freeciv-Dev] Re: scenarios with too many players

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: scenarios with too many players
From: Per Inge Mathisen <per@xxxxxxxxxxx>
Date: Sat, 22 May 2004 10:25:47 +0000 (GMT)

On Sat, 22 May 2004, Jason Dorje Short wrote:
> Mike asked why extra players were cut when the number of players
> exceeded those provided by the scenario.
>
> It's pretty hard to get this to happen accidentally.If it does happen,
> it's because you changed the max_players yourself.So we may want to
> allocate all-new start positions in this case.(It's not possible to
> keep the existing start positions and add new ones to them, but it *is*
> possible to reallocate them from scratch.)
>
> This patch does this.It is untested.  I'm not even sure it's better
> than what's done now (although it is a bit simpler).

Erhm, aren't you removing the 'max_players' feature entirely here?

  - Per



[Prev in Thread] Current Thread [Next in Thread]