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[Freeciv-Dev] Re: (PR#8577) client control of network server
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[Freeciv-Dev] Re: (PR#8577) client control of network server

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Subject: [Freeciv-Dev] Re: (PR#8577) client control of network server
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 23 Apr 2004 20:23:59 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8577 >

Jason Short wrote:

> So for instance if you "Save As" "foo.sav.gz", then "Save", then load 
> "foo.sav.gz", you should get your more recent savegame.  This should be 
> an invariant, otherwise I think people will get really confused.

Oh, and in addition if you do "Save As" you should get a sensible 
default/initial filename.  This can be taken either from the "Save" 
filename (the last-used savename) or an auto-generated value that should 
probably be something like "Polish 1950BC" (e.g. more human-readible 
than the server's "/save" default string - using spaces and AD/BC).

jason




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