[Freeciv-Dev] Re: (PR#7246) Send origin of chat messages
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7246 >
Raimar Falke wrote:
>>- Take a look at PR#6523. This is a more generalized version of the
>>same concept, except that I use the player_no instead of the conn_id.
>
> It _is_ the other solution which I didn't want because it changes _a
> lot_ of code.
I'm not saying you should implement PR#6523. But please keep it in mind
as a future extension of your work.
>>Is there a reason the conn_id is superior? (As an aside, I haven't
>>given up on the PR#6523 idea. But it will take some work to update
>>it I imagine.)
>
> conn_id has more information. While it is currently almost the same it
> may change if multiple connections (user) control/observe a player.
How will this work with other events? If a player declares war on us
the server sends the conn_id of the player's connection? What if this
value isn't unique?
IMO it is easier to stick to the player_no. But it probably doesn't
matter all that much, since in most cases they are synonymous and in
other cases you probably don't care which you have.
jason
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