[Freeciv-Dev] Re: (PR#8519) Suggestion: BigCity flag for units
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8519 >
On Thu, 15 Apr 2004, Christian Knoke wrote:
> Restrict the ability to build certain powerful and/or aggresssive units to
> big cities. Starting with the gunpowder era, some units very useful for
> attack in a given tech era get a flag "BigCity". They can only be built in a
> city of size 7 or above. Possible candidates are riflemen, alpine troops,
> cavalry, artillery, marines, armor, howitzer, *cruisers, battleship,
> *missiles, stealth*.
There is already code in cvs to make the building of certain units
dependent on the existence of certain city improvements. I think this is a
better way to go than to base it on some arbitrary size.
I made a ruleset that made most units dependent on buildings (most of them
on barracks, some on factory, etc), but I think perhaps a more feasible
solution for default might be to restrict only the most powerful units. At
least for a start.
For example, ironclads and better sea units might require ... a harbour?
Cruisers and better might require factory? Something along those lines, I
think.
The problem with both ideas is that it slows down the game, which I think
is not a good thing in itself. I think perhaps city improvements cost too
much today.
- Per
PS This opens up the whole ICS/smallpox can of worms again...
- [Freeciv-Dev] Re: (PR#8519) Suggestion: BigCity flag for units,
Per I. Mathisen <=
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