[Freeciv-Dev] Re: (PR#8519) Suggestion: BigCity flag for units
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8519 >
Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8519 >
>
> On Thu, 15 Apr 2004, Christian Knoke wrote:
>
>>Restrict the ability to build certain powerful and/or aggresssive units to
>>big cities. Starting with the gunpowder era, some units very useful for
>>attack in a given tech era get a flag "BigCity". They can only be built in a
>>city of size 7 or above. Possible candidates are riflemen, alpine troops,
>>cavalry, artillery, marines, armor, howitzer, *cruisers, battleship,
>>*missiles, stealth*.
>
> There is already code in cvs to make the building of certain units
> dependent on the existence of certain city improvements. I think this is a
> better way to go than to base it on some arbitrary size.
I agree. After playing Master of Magic for a while I find that this
does entirely destroy ICS. To get any military production at all you
have to carefully balance vertical against horizontal expansion.
There was also a building tree, such that high-tech buildings required
lesser buildings. A cathedral should require a temple, for instance.
However I suspect the GUI interface for these requirements isn't very
good in our code yet. For each building and unit we need information like:
Factory
Requires: Blacksmith
Allows: Manufacturing Plant (with manufacturing)
Destroyer (with harbor, electricity)
Cruiser (with harbor, steel)
Moreover this information should be visible directly rather than having
to go through the help dialog.
jason
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