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[Freeciv-Dev] Re: (PR#8470) Bombardment ruleset
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[Freeciv-Dev] Re: (PR#8470) Bombardment ruleset

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To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8470) Bombardment ruleset
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 7 Apr 2004 04:50:07 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8470 >

On Wed, 7 Apr 2004, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > Here's a preliminary ruleset for bombardment.
> >
> > It'sbasically default ruleset with the following units given
> > "Bombarder" unit flags and bombard_rate values:
> >
> > Catapult, Cannon, Artillery, Howitzer, Bomber, Stealth Bomber, Trireme,
> > Caravel, Frigate, Ironclad, Destroyer, Cruiser, AEGIS Cruiser,
> > Battleship, Carrier.
>
> I think Catapult, Cannon, Trireme, Caravel, Frigate shouldn't get the
> Bombarder flag, because the range of their attack isn't big enough to
> attack without the posibility of a counterattack.

This goes for all units. As technology gets more modern, mobility (thus
counterattack possibility) increases. I think we should remove such
mistaken 'realism' from the consideration altogether. These battles occur
on a high level of abstraction.

> A Carrier shouldn't get it, because usually a carrier doesn't have
> strong attacking weapons on it.

True, but you no longer lose your carrier if you mistakenly attack a land
unit with it...

  - Per




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