[Freeciv-Dev] (PR#8443) [idea] City autoexplore
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
> [per - Fri Apr 02 11:50:19 2004]:
> In ruleset, new variable city_autoexplore = %. If this is > 0, then
hidden
> tiles around cities closer than the city's size have this % chance of
> being revealed each turn multiplied by the number of revealed tiles
it is
> adjacent to. A default option should be, say, 10%.
>
> Why? Because micromanaging explorers is boring. Also gives big cities
a
> (small) new advantage.
This seems too random.
> We may also want to consider lifting the fog of war in a wider radius
> around bigger cities.
This however seems more consistent and like a good idea. Compare to
other games' ideas:
Civ3: culture gives cities a wider vision. Culture increases at a
logarithmic rate proportional to the number of "culture" buildings in
the city, plus one.
MoM: certain improvements may increase a city's vision.
jason
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