[Freeciv-Dev] (PR#8443) [idea] City autoexplore
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#8443) [idea] City autoexplore |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Fri, 2 Apr 2004 03:50:20 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
Rule proposal:
In ruleset, new variable city_autoexplore = %. If this is > 0, then hidden
tiles around cities closer than the city's size have this % chance of
being revealed each turn multiplied by the number of revealed tiles it is
adjacent to. A default option should be, say, 10%.
Why? Because micromanaging explorers is boring. Also gives big cities a
(small) new advantage.
We may also want to consider lifting the fog of war in a wider radius
around bigger cities.
- Per
- [Freeciv-Dev] (PR#8443) [idea] City autoexplore,
Per I. Mathisen <=
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