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[Freeciv-Dev] (PR#8443) [idea] City autoexplore
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[Freeciv-Dev] (PR#8443) [idea] City autoexplore

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Subject: [Freeciv-Dev] (PR#8443) [idea] City autoexplore
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 2 Apr 2004 03:50:20 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >

Rule proposal:

In ruleset, new variable city_autoexplore = %. If this is > 0, then hidden
tiles around cities closer than the city's size have this % chance of
being revealed each turn multiplied by the number of revealed tiles it is
adjacent to. A default option should be, say, 10%.

Why? Because micromanaging explorers is boring. Also gives big cities a
(small) new advantage.

We may also want to consider lifting the fog of war in a wider radius
around bigger cities.

  - Per




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