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[Freeciv-Dev] Re: (PR#7336) A better solution (?) to smallpox
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[Freeciv-Dev] Re: (PR#7336) A better solution (?) to smallpox

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To: akaquinn@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7336) A better solution (?) to smallpox
From: "Remi Bonnet" <remi.bonnet@xxxxxxxxxxx>
Date: Thu, 29 Jan 2004 06:37:30 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7336 >

Gregory Richards wrote:

><URL: http://rt.freeciv.org/Ticket/Display.html?id=7336 >
>
>  
>
>>[ue80@xxxxxxxxxxxxxxxxxxxxx - Wed Jan 28 09:35:36 2004]: 
>> 
>>On Tue, Jan 27, 2004 at 08:49:08PM -0800, Gregory Richards wrote: 
>>    
>>
>>><URL: http://rt.freeciv.org/Ticket/Display.html?id=7336 > 
>>>
>>>By the way, I haven't actually tested this with smallpoxers vs. 
>>>      
>>>
>>largepoxers, so 
>>    
>>
>>>I'm not sure how dramatic the effect is. 
>>>      
>>>
>> 
>>This gives a conquer and destroy city game ... 
>> 
>>Thomas 
>> 
>> 
>>    
>>
> 
>Very good point.  Here's a new one.  It drops the realism a bit, but should 
>fix 
>that.  It's the same as the original, except that it only counts your cities 
>that 
>you originally owned, so you can conquest all you want.  Notable is that, if 
>your country (probably due to cityfactor) goes into civil war, the other 
>countries cities are originally yours, so, they could build more . . . I 
>haven't yet 
>thought of a clever solution to this. 
>  
>
What about waiting the culture concept to implement this? So if you 
build lots of big cities you can build/conquer more cities without civil 
wars and such. Btw, is culture still planned/is someone doing it. If 
not, i'll do it as soon as i finish the dynamic radius patch.

Remi Bonnet




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