[Freeciv-Dev] Re: (PR#7336) A better solution (?) to smallpox
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7336 >
Gregory Richards wrote:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=7336 >
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>>[ue80@xxxxxxxxxxxxxxxxxxxxx - Wed Jan 28 09:35:36 2004]:
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>>On Tue, Jan 27, 2004 at 08:49:08PM -0800, Gregory Richards wrote:
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>>><URL: http://rt.freeciv.org/Ticket/Display.html?id=7336 >
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>>>By the way, I haven't actually tested this with smallpoxers vs.
>>>
>>>
>>largepoxers, so
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>>>I'm not sure how dramatic the effect is.
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>>This gives a conquer and destroy city game ...
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>>Thomas
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>Very good point. Here's a new one. It drops the realism a bit, but should
>fix
>that. It's the same as the original, except that it only counts your cities
>that
>you originally owned, so you can conquest all you want. Notable is that, if
>your country (probably due to cityfactor) goes into civil war, the other
>countries cities are originally yours, so, they could build more . . . I
>haven't yet
>thought of a clever solution to this.
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>
What about waiting the culture concept to implement this? So if you
build lots of big cities you can build/conquer more cities without civil
wars and such. Btw, is culture still planned/is someone doing it. If
not, i'll do it as soon as i finish the dynamic radius patch.
Remi Bonnet
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