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[Freeciv-Dev] Re: (PR#7254) 20040116 win32 client crashes windows2000
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[Freeciv-Dev] Re: (PR#7254) 20040116 win32 client crashes windows2000

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To: nathan@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7254) 20040116 win32 client crashes windows2000
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Thu, 29 Jan 2004 03:20:50 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7254 >

On Thu, Jan 29, 2004 at 02:24:00AM -0800, James Canete wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7254 >
> 
> well, i got my build to crash...by adding an assert.  :)
> 
> to the function is_ground_unittype(Unit_Type_id id) in
> common/unittype.c, I added the line:
> assert(id >= 0 && id < U_LAST && id < game.num_unit_types);
> 
> Loading the save, setting timeout to -1, and starting the server
> triggers this assert.
> 
> I found this by disassembling the CVS win32 server executable,
> disassembling my own mingw build, and comparing the two with a
> fine-toothed comb.

Good work.

Now the question which of the values is out of scale. If it is "id"
than the caller may be cause. However if it is "game.num_unit_types"
then we have memory corruption somewhere.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Q:  Do you know what the death rate around here is?
 A:  One per person.




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