[Freeciv-Dev] Re: (PR#7280) Tile pointer in unit struct
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7280 >
On Mon, Jan 26, 2004 at 11:12:29PM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7280 >
>
> > [i-freeciv-lists@xxxxxxxxxxxxx - Wed Jan 21 08:08:24 2004]:
>
> > The last point could be solved by having functions/macros like:
> >
> > unit_tile(punit)
> > unit_tile_city(punit)
> >
> > which than use or don't use a cached tile pointer. So what about a
> > single new function/macro unit_tile(punit) and than writing
> > unit_tile(punit)->city?
>
> But since this whole argument is about speed
It isn't. At least Arnstein's original intentions were to have less to
write. I don't think you can gain much speed from storing the tile
pointer in the unit struct.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
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