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[Freeciv-Dev] Re: (PR#376) chance to know damage status of defending uni
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[Freeciv-Dev] Re: (PR#376) chance to know damage status of defending uni

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To: goswin.brederlow@xxxxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#376) chance to know damage status of defending unit in a city
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Tue, 27 Jan 2004 04:00:55 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=376 >

On Tue, Jan 27, 2004 at 02:56:12AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > IMHO we should tackle this another way. No changes to the protocol or
> > the unit struct are necessary. The client just records the
> > fight. There is a window which displays the fights (from the last n
> > turns till now). It will show a picture of each unit at the start and
> > some stats as text and the outcome.
> 
> This could give a nice report at the end of the game. Who killed how
> many units from me and vice versa.

For this we would need to save it somewhere. However the solution to
the original problem doesn't need saving if it shows only the fights
of the current client session. I think this would be sufficient and a
good improvement in itself.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Last year, out in California, at a PC users group, there was a demo of
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  return." Damned short demo, it was.




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