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[Freeciv-Dev] Re: (PR#376) chance to know damage status of defending uni
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[Freeciv-Dev] Re: (PR#376) chance to know damage status of defending uni

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To: goswin.brederlow@xxxxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#376) chance to know damage status of defending unit in a city
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 27 Jan 2004 02:56:12 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=376 >

On Tue, Jan 27, 2004 at 02:45:33AM -0800, Raimar Falke wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=376 >
> 
> On Mon, Jan 26, 2004 at 10:09:55PM -0800, Jason Short wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=376 >
> > 
> > > [goswin.brederlow@xxxxxxxxxxxxxxxxxxxxxxxx - Thu May 25 11:36:37 2000]:
> > 
> > > When you attak a city, you wont see the unit defending the city.
> > > Esspecially you wont see how week that unit is at the end.
> > > The unit should be visible during AND after the fight (maybe just
> > > until the next redraw).
> > 
> > A unit that defends in a city should be known to the client (of all
> > players who see the unit) until the end of the turn.  At least that
> > gives the client the _chance_ to display the unit.
> > 
> > Hypothetically, each unit would need a boolean flag for this. 
> > punit->exposed or some such.
> 
> IMHO we should tackle this another way. No changes to the protocol or
> the unit struct are necessary. The client just records the
> fight. There is a window which displays the fights (from the last n
> turns till now). It will show a picture of each unit at the start and
> some stats as text and the outcome.

This could give a nice report at the end of the game. Who killed how
many units from me and vice versa.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.




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