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[Freeciv-Dev] (PR#7301) Unified and cached overview
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[Freeciv-Dev] (PR#7301) Unified and cached overview

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To: i-freeciv-lists@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#7301) Unified and cached overview
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Jan 2004 22:57:43 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7301 >

> [i-freeciv-lists@xxxxxxxxxxxxx - Mon Jan 26 08:36:38 2004]:

> Also note that in the FS client an expose doesn't destroy the image
> drawn onto a canvas. The reason is that the FS client has an "expose
> buffer" for the whole screen. (This is also nice for doing screen
> dumps.)  So with this you will encode client specific mechanism into
> the common code.

But what you're doing also encodes a client-specific mechanism into the
common code, since if an additional blit IS required it's not easy for
the GUI code to do it.

jason



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