[Freeciv-Dev] (PR#7301) Unified and cached overview
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7301 >
> [i-freeciv-lists@xxxxxxxxxxxxx - Mon Jan 26 08:36:38 2004]:
> Also note that in the FS client an expose doesn't destroy the image
> drawn onto a canvas. The reason is that the FS client has an "expose
> buffer" for the whole screen. (This is also nice for doing screen
> dumps.) So with this you will encode client specific mechanism into
> the common code.
But what you're doing also encodes a client-specific mechanism into the
common code, since if an additional blit IS required it's not easy for
the GUI code to do it.
jason
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Jason Short, 2004/01/24
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Raimar Falke, 2004/01/25
- [Freeciv-Dev] (PR#7301) Unified and cached overview, Jason Short, 2004/01/25
- [Freeciv-Dev] (PR#7301) Unified and cached overview, Jason Short, 2004/01/25
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Raimar Falke, 2004/01/26
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Raimar Falke, 2004/01/26
- [Freeciv-Dev] (PR#7301) Unified and cached overview,
Jason Short <=
- [Freeciv-Dev] (PR#7301) Unified and cached overview, Jason Short, 2004/01/27
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Raimar Falke, 2004/01/27
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Raimar Falke, 2004/01/27
- [Freeciv-Dev] (PR#7301) Unified and cached overview, Jason Short, 2004/01/27
- [Freeciv-Dev] (PR#7301) Unified and cached overview, Jason Short, 2004/01/27
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Raimar Falke, 2004/01/28
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Mike Kaufman, 2004/01/28
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Raimar Falke, 2004/01/29
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