[Freeciv-Dev] (PR#7293) Performance of Freeciv
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7293 >
While speed and so optimization is a worthwhile goal the discussion
about it takes up a lot of resources and only in a few cases the
people come to a solution everybody agrees and which results in
noticeable speed gain (IIRC humans only feel a speed gain above 20%).
I would like to eliminate a lot of this resource wastage by defining a
minimum hardware requirement and a performance guarantee for this.
So one outcome of this _could_ be that the minimal requirements are
something like:
- CPU capable of 20 MIPS (equals 30 MHz 68030, 40 MHz Pentium)
- 8 MB RAM
- 640x480
- 100 MB harddisk
For this we guarantee that the average time per turn for an 10 AI
autogame is under 20s.
Here is missing a statement about the client performance but this is
hard to specify and we can't do much if the graphical sub-system of
the OS or the hardware is too slow.
Stronly related to this are the questions:
- what are currently the slowest systems where freeciv is used and
- are the speed on these systems acceptable and
- if not where is freeciv slow?
Note that I don't want to eliminate optimization or outlaw the effort
to make freeciv faster. I want to know where the current code stands.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Just because you put a flag on the moon doesn't make it yours, it just
puts a hole in the moon."
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