[Freeciv-Dev] Re: (PR#7282) connect as orders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7282 >
On Tue, Jan 20, 2004 at 01:47:07PM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7282 >
>
> Here is a preliminary patch to implement the "connect" functionality
> using orders.
>
> Currently it only works for road, rail, and irrigation. I'm not sure
> other behaviors are worth it...
I would like a "connection" of mines or the possibility to mine a given
area.
> It works fairly well in that (1) you get to see the path to be taken and
> (2) a near-optimal path is found. I say "near-optimal" because the PF
> code is a bit shaky and with all the code I've duplicated from common/
> there's a good chance for missing cases.
So you get a spanning tree of cities when you want to make a railroad
network?
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Reden ist Silber,
Schweigen ist Gold!
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