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[Freeciv-Dev] Re: (PR#7282) connect as orders
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[Freeciv-Dev] Re: (PR#7282) connect as orders

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7282) connect as orders
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 20 Jan 2004 14:21:38 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7282 >

On Tue, Jan 20, 2004 at 01:47:07PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7282 >
> 
> Here is a preliminary patch to implement the "connect" functionality 
> using orders.
> 
> Currently it only works for road, rail, and irrigation.  I'm not sure 
> other behaviors are worth it...

I would like a "connection" of mines or the possibility to mine a given
area.

> It works fairly well in that (1) you get to see the path to be taken and 
> (2) a near-optimal path is found.  I say "near-optimal" because the PF 
> code is a bit shaky and with all the code I've duplicated from common/ 
> there's a good chance for missing cases.

So you get a spanning tree of cities when you want to make a railroad
network?

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Reden ist Silber,
      Schweigen ist Gold!




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