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[Freeciv-Dev] Re: (PR#7261) restructure tileset to avoid explicit terrai
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[Freeciv-Dev] Re: (PR#7261) restructure tileset to avoid explicit terrai

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Subject: [Freeciv-Dev] Re: (PR#7261) restructure tileset to avoid explicit terrain mention
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 18 Jan 2004 21:55:23 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7261 >

Morgan Jones wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7261 >
> 
>>The terms dithering and blending are not very accurate. "dither" is
>>what it is called in the code, but it would be more correct to call
>>this blending. Except what would we call blending then?
> 
> 
> What you define as 'dithering' is indeed better called 'blending'. 
> 'Dithering' is more the drawing technique used to create this effect.
> 
> I would probably call 'Blending' (as you first defined it) something
> like 'Directional Tile Matching'.  A bit inelegent but clearer.

Sounds good to me.

jason




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