Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#7129) server-side CMA uses bad parameters
Home

[Freeciv-Dev] Re: (PR#7129) server-side CMA uses bad parameters

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7129) server-side CMA uses bad parameters
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 12 Jan 2004 07:10:59 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >

On Sun, Jan 11, 2004 at 10:25:57AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >
> 
> On Sun, Jan 11, 2004 at 09:56:50AM -0800, Jason Short wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >
> > 
> > What are "good" parameters for the CMA to use for general/default play?
> > 
> > Any "good" players want to come up with sensible defaults?
> 
> The default depends on the size of a city. Good values for size 1 cities
> could be 
> food * 20 
> prod * 5
> gold * 2
> techout * 2
> 
> But when cities get bigger the food can be reduced and it depends on the
> goals if food is necessary or not.

Jason: please test these parameters and apply the simple patch.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "Heuer's Law: Any feature is a bug unless it can be turned off."




[Prev in Thread] Current Thread [Next in Thread]