[Freeciv-Dev] Re: (PR#7129) server-side CMA uses bad parameters
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >
On Sun, Jan 11, 2004 at 10:25:57AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >
>
> On Sun, Jan 11, 2004 at 09:56:50AM -0800, Jason Short wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >
> >
> > What are "good" parameters for the CMA to use for general/default play?
> >
> > Any "good" players want to come up with sensible defaults?
>
> The default depends on the size of a city. Good values for size 1 cities
> could be
> food * 20
> prod * 5
> gold * 2
> techout * 2
>
> But when cities get bigger the food can be reduced and it depends on the
> goals if food is necessary or not.
Jason: please test these parameters and apply the simple patch.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Heuer's Law: Any feature is a bug unless it can be turned off."
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