Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#7129) server-side CMA uses bad parameters
Home

[Freeciv-Dev] Re: (PR#7129) server-side CMA uses bad parameters

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7129) server-side CMA uses bad parameters
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 11 Jan 2004 10:25:57 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >

On Sun, Jan 11, 2004 at 09:56:50AM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >
> 
> What are "good" parameters for the CMA to use for general/default play?
> 
> Any "good" players want to come up with sensible defaults?

The default depends on the size of a city. Good values for size 1 cities
could be 
food * 20 
prod * 5
gold * 2
techout * 2

But when cities get bigger the food can be reduced and it depends on the
goals if food is necessary or not.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Reden ist Silber,
      Schweigen ist Gold!




[Prev in Thread] Current Thread [Next in Thread]