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[Freeciv-Dev] Re: (PR#7081) Showing known terrain inside borders
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[Freeciv-Dev] Re: (PR#7081) Showing known terrain inside borders

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Subject: [Freeciv-Dev] Re: (PR#7081) Showing known terrain inside borders
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 10 Jan 2004 10:10:47 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7081 >

On Sat, Jan 10, 2004 at 09:50:07AM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7081 >
> 
> > [ue80@xxxxxxxxxxxxxxxxxxxxx - Wed Dec 10 22:17:34 2003]:
> > 
> > I haven't found the rt-number but i think this is an old topic.
> > 
> > Showing terrain inside the borders and the full cityradius would be
> > really nice.
> > 
> > It would help the AI a lot because sometimes it calculates the 
> position
> > of a city because of the reachable specials and not the explored.
> 
> I'd suggest a 3-valued server variable (visiontype?):
> 
> 0 - cities have vision range 1
> 1 - all land within city radius is visible
> 2 - all land within borders is visible
> 
> Note that some land may be within the city radius but not the border.  
> However, I think this should satisfy the wishlist request for city 
> radius vision as well.  And remember, not all games are played with 
> borders.

I'm waiting for the patch to test it.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Reden ist Silber,
      Schweigen ist Gold!




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