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[Freeciv-Dev] Re: (PR#7195) inlining map_pos_to_index
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[Freeciv-Dev] Re: (PR#7195) inlining map_pos_to_index

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To: jshort@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7195) inlining map_pos_to_index
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 6 Jan 2004 06:59:15 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7195 >

On Mon, 5 Jan 2004, Jason Short wrote:
> Increasing the between-turn speed for players is a MAJOR boon.

Yes.

> Some methods have been proposed to improve this. However most of these
> have drawbacks.

As a general rule, I think that instead of automating certain
micromanagement tasks, these tasks should be generalized and controlled by
the player on a higher level of abstraction. For instance, instead of
using autosettlers improving the land, CTP has 'improvement points' that a
player can use. Instead of needed autoexplorers, squares around cities
could slowly be exposed, known map spreading outwards from cities turn by
turn. Or, taking a page from popular RTS games, players could use a sort
of 'scanner' feature that exposes part of the map every Nth turn, perhaps
regulated by exploration points gained from trade routes.

Watching AI controlled units move around doing small tasks on their own
accord is not fast and not very fun.

> Server speed does have an impact in some cases, though. One is mapgen.

I disagree. One time speed costs are acceptable, but we may want to show a
progress bar of some kind if total time exceeds 3s.

  - Per




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