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[Freeciv-Dev] (PR#6970) Trireme lost near polar coast in non classic top
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[Freeciv-Dev] (PR#6970) Trireme lost near polar coast in non classic top

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#6970) Trireme lost near polar coast in non classic topologies
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 5 Jan 2004 23:04:55 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6970 >

> [mburda - Fri Nov 28 12:57:07 2003]:
> 
> Trireme are safe near coast, but polar zone are a danger place, and
> pole are not a real coast.
> In classic topology the pole are very long, this simulate the
> difficult to navigate in the polar zones
> but in others topologies this is not right.
> I propose, the polars tiles are not coast for trireme, its are not
> safe there at last if the topology is
> not the classic one (cylindrical) . Or best, trireme never are safe
> near polar tiles.
> 
> In divers topologies the poles can ave a interesting game play in the
> war if it are god done.

Instead of hard-coding glacier to be unsafe, please add a terrain flag
to the rulesets.  See the TER_NO_BARBS flag (the only one currently in use).

jason



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