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[Freeciv-Dev] (PR#6966) root_req for other rulesets as well
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[Freeciv-Dev] (PR#6966) root_req for other rulesets as well

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To: morgan.jones@xxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#6966) root_req for other rulesets as well
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 5 Jan 2004 23:01:37 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >

> [morgan - Tue Dec 09 23:25:29 2003]:
> 
> On  9/12/2003, you wrote:
> 
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
> > 
> >> A more generalized way of allowing alternate paths is to allow
> >> "or"ing for tech requirements. In this case, Leadership would
> >> require "Chivalry or Samurai Code".
> > 
> > In the civ3 ruleset, is the Japanese Leadership renamed as Samurai
> > Code?
> 
> No.  It appears all special units are made available via the same tech
> as the equivalent standard unit. Knights, Samurai, and War
> Elephants are all made available by Chivalry.  In general in looks
> like Civ3 has a considerably smaller tech tree than Freeciv.

IMO we need to be able to support that, hence units need to have a
root_req as well.

Per?

-jason



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