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[Freeciv-Dev] (PR#4072) Tidying savegames to pave the way for plug mapge
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[Freeciv-Dev] (PR#4072) Tidying savegames to pave the way for plug mapge

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To: cameron@xxxxxxxxxx
Subject: [Freeciv-Dev] (PR#4072) Tidying savegames to pave the way for plug mapgens.
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Fri, 2 Jan 2004 03:10:30 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=4072 >

> [cameron - Jeu. Avr. 24 15:52:18 2003]:
> 
> Hi,
Hi,

>....
> The only parameters that a scenario must specify are map.width,
> map.height, game.version >= 10900, and game.server_state == 0.
Topology is very important, map are maked differently for different 
wrapping.

> ... 
> Loading Height Maps
> ===================
> ...
> 
> With this patch, a map can provide a height map, which is a 16-bit
> hexadecimal map. Once this is loaded the built-in terrain placing
> algorithm runs (with specified landmass, etc), and a tilemap is
> created. 
very nice

>...

Marcelo


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