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 Hi Shandy,
Colour coding resources is a good idea! 
But your current set does make it a bit difficult to see green on green like
the wheat resource. I'm not sure if a bamboo resource makes more sense then
the gems resource on a jungle square but that's subjective. Perhaps you could
add a colour coded circle behind every resource to make it more clear?
So food resources would get a green circle, trade resources a yellow one
and resource a black/silver one. I've noticed that the graphics are in PNG.
We could try to make them (the circle, not the resource itself) semitransparent.
Cheers,
Thomas (CapTVK)
>-- Oorspronkelijk bericht --
>Subject: [Freeciv-Dev] New Graphics For R-Hires
>From: Shandy Brown <shandy@xxxxxxxxx>
>To: freeciv-dev@xxxxxxxxxxx
>Date: Sun, 21 Dec 2003 15:35:04 -0500
>
>
>Hey.  I've started work on changing some graphics for r-hires.
As a newbie, I found it hard to remember what all the special terrain
icons meant, so I've tried to choose colours according to the following
scheme:
Black : resource
Green : food
>Yellow: trade
Here's what I've changed:
Buffalo: made darker & more defined
Wheat:   new green wheat graphic
Silk:    yellow, added more detail & smoothness
Shield:  made black
Iron:    new "3 black ingots" graphic
Gems:    new bamboo graphic 
>thought bamboo made more sense)
Fish:    made greener, added detail
Here's the terrain1.png that can just replace the old one in r-hires. 
I've also included an in-game screenshot.  Please let me know what you
think.
-- 
-----------------------
>---------------------------------------
  Shandy Brown                               Digital Thinkery
  shandy @ geeky.net           http://www.digitalthinkery.com
---------------------------------------------------------------
>
>Bijlage: terrain1.png
>
>
>Bijlage: Screenshot.png
>
 
 
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