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[Freeciv-Dev] Re: Shared vision overload loses server

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To: "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Shared vision overload loses server
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Sat, 22 Nov 2003 23:24:42 +0000 (WET)

On Sat, 22 Nov 2003, Brandon J. Van Every wrote:

> From: Raimar Falke [mailto:i-freeciv-lists@xxxxxxxxxxxxx]
> >
> > If the client is dead (doesn't respond to ping) for "pingtimeout" s
> > (normally 60) it is cut by the server.
> >
> > Most likely reason: the client (read the GUI output) is too slow.
>
> Incidentally, the Nov. 20 Windows CVS .zip is always a real snail when
> any sizeable portion of the map is revealed.  This was merely beyond the
> usual snail, it was death because it came all at once.  You have
> something horrible happening in the client when portions of the map are
> revealed.

There is a lot of data transferred via the network when large chunks of
the map are revealed. Cities, units, terrain, etc.

Regarding Win32 client particulars, I haven't looked at it for quite some
time.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa





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