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[Freeciv-Dev] Re: Shared vision overload loses server

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To: "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Shared vision overload loses server
From: Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 22 Nov 2003 15:59:18 +0100

On Sat, Nov 22, 2003 at 02:36:30AM -0800, Brandon J. Van Every wrote:
> I'm using the Nov. 20 Windows .zip.  I played a game with 30 players.
> For the longest time I couldn't get out and about to see the world
> beyond my starting continent.  Then all of a sudden, due to Shared
> Vision agreements the entire world map was revealed to me at once.  I
> lost my server connection; I believe the all-at-once workload choked the
> machine.

If the client is dead (doesn't respond to ping) for "pingtimeout" s
(normally 60) it is cut by the server.

Most likely reason: the client (read the GUI output) is too slow.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Transported to a surreal landscape, a young girl kills the first woman
  she meets and then teams up with three complete strangers to kill again."
    -- TV listing for the Wizard of Oz in the Marin Independent Journal


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