[Freeciv-Dev] Re: Shared vision overload loses server
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, Nov 22, 2003 at 02:36:30AM -0800, Brandon J. Van Every wrote:
> I'm using the Nov. 20 Windows .zip. I played a game with 30 players.
> For the longest time I couldn't get out and about to see the world
> beyond my starting continent. Then all of a sudden, due to Shared
> Vision agreements the entire world map was revealed to me at once. I
> lost my server connection; I believe the all-at-once workload choked the
> machine.
If the client is dead (doesn't respond to ping) for "pingtimeout" s
(normally 60) it is cut by the server.
Most likely reason: the client (read the GUI output) is too slow.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Transported to a surreal landscape, a young girl kills the first woman
she meets and then teams up with three complete strangers to kill again."
-- TV listing for the Wizard of Oz in the Marin Independent Journal
|
|