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[Freeciv-Dev] Re: Shared vision overload loses server
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[Freeciv-Dev] Re: Shared vision overload loses server

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Shared vision overload loses server
From: "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx>
Date: Sat, 22 Nov 2003 15:24:04 -0800

From: Raimar Falke [mailto:i-freeciv-lists@xxxxxxxxxxxxx]
>
> If the client is dead (doesn't respond to ping) for "pingtimeout" s
> (normally 60) it is cut by the server.
>
> Most likely reason: the client (read the GUI output) is too slow.

Incidentally, the Nov. 20 Windows CVS .zip is always a real snail when
any sizeable portion of the map is revealed.  This was merely beyond the
usual snail, it was death because it came all at once.  You have
something horrible happening in the client when portions of the map are
revealed.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

Taking risk where others will not.



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