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[Freeciv-Dev] Re: (PR#6922) Doesn't use AI code in server/
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[Freeciv-Dev] Re: (PR#6922) Doesn't use AI code in server/

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Subject: [Freeciv-Dev] Re: (PR#6922) Doesn't use AI code in server/
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 22 Nov 2003 07:02:40 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6922 >

On Sat, Nov 22, 2003 at 05:01:00AM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6922 >
> 
> On Sat, 22 Nov 2003, Raimar Falke wrote:
> > On Sat, Nov 22, 2003 at 12:11:25AM -0800, Per I. Mathisen wrote:
> > > > $ grep CITY_LOG server/*.c
> > > > server/cityturn.c:  CITY_LOG(LOG_DEBUG, pcity, "emergency management");
> > > > server/stdinhand.c:  CITY_LOG(LOG_NORMAL, pcity, "debugged");
> > >
> > > Example of what, exactly?
> >
> > That files in server/ use code from ai/.
> 
> Well, well. That is the entirely wrong end to start that particular piece
> of work.

I agree. But can you at least stop adding new code to server/.

> First we need fix the hard cases: Building advice, 

This makes only sense with gen effects.

> auto explorer and auto settler.

What are the long term plans here? Doing all client side? Seperate AI
process for it? Something other?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "On the eigth day, God started debugging"




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