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[Freeciv-Dev] Re: (PR#6922) Doesn't use AI code in server/
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[Freeciv-Dev] Re: (PR#6922) Doesn't use AI code in server/

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Subject: [Freeciv-Dev] Re: (PR#6922) Doesn't use AI code in server/
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 22 Nov 2003 07:36:51 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6922 >

On Sat, Nov 22, 2003 at 07:30:26AM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6922 >
> 
> On Sat, 22 Nov 2003, Raimar Falke wrote:
> > > Well, well. That is the entirely wrong end to start that particular piece
> > > of work.
> >
> > I agree. But can you at least stop adding new code to server/.
> 
> Yes, but I will make exceptions for useful _logging_.
> 
> > > First we need fix the hard cases: Building advice,
> >
> > This makes only sense with gen effects.
> 
> It changes nothing.

I think the building adviser will/have to change for gen effect.

> > > auto explorer and auto settler.
> >
> > What are the long term plans here? Doing all client side? Seperate AI
> > process for it? Something other?
> 
> No plans, AFAIK.

> We could try moving autoexplorer to aisupport, and see if it can be
> done client-side. Autosettler... no idea.

I think this is possible for both autoexplorer and autosettler.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Despite all the medical advances of the 20th century, the mortality 
  rate remains unchanged at 1 death per person."




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