[Freeciv-Dev] Re: (PR#6922) Doesn't use AI code in server/
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6922 >
On Sat, Nov 22, 2003 at 07:30:26AM -0800, Per I. Mathisen wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6922 >
>
> On Sat, 22 Nov 2003, Raimar Falke wrote:
> > > Well, well. That is the entirely wrong end to start that particular piece
> > > of work.
> >
> > I agree. But can you at least stop adding new code to server/.
>
> Yes, but I will make exceptions for useful _logging_.
>
> > > First we need fix the hard cases: Building advice,
> >
> > This makes only sense with gen effects.
>
> It changes nothing.
I think the building adviser will/have to change for gen effect.
> > > auto explorer and auto settler.
> >
> > What are the long term plans here? Doing all client side? Seperate AI
> > process for it? Something other?
>
> No plans, AFAIK.
> We could try moving autoexplorer to aisupport, and see if it can be
> done client-side. Autosettler... no idea.
I think this is possible for both autoexplorer and autosettler.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Despite all the medical advances of the 20th century, the mortality
rate remains unchanged at 1 death per person."
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